PURPLE 'Outlast' DopeSkill Graphic Sweatshirt
SKU: 69710358020

PURPLE 'Outlast' DopeSkill Graphic Sweatshirt

Sale price$33.29 Regular price$36.99
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Ships within 48 hours · Estimated delivery Jul 8 - Jul 13

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Description

PURPLE 'Outlast' DopeSkill Graphic SweatshirtCrafted to complement the PURPLE Sneakers Collection, this tee is designed to elevate your streetwear game. Made for Trendsetters: Style isnt just about clothingits about the people who wear it. Were here to bring you the most eye catching hoodies, perfectly tailored pants, and bold graphic shirts designed to turn heads when it counts the most. Premium Sweatshirt Features: Fabric: 8 oz yd 60% Polyester 40% U. S. Cotton for ultimate softness and

Crafted to complement the PURPLE Sneakers Collection, this tee is designed to elevate your streetwear game.

Made for Trendsetters: Style isn’t just about clothing—it’s about the people who wear it. We’re here to bring you the most eye-catching hoodies, perfectly tailored pants, and bold graphic shirts designed to turn heads when it counts the most.

    👕 Premium Sweatshirt Features:

    • Fabric: 8 oz/yd² | 60% Polyester / 40% U.S. Cotton for ultimate softness and durability.
    • Fit & Stretch: 1x1 rib with spandex for enhanced flexibility and shape retention.
    • Timeless Comfort: Classic fit with a seamless body for effortless layering.
    • Match the Look: Pair it with our 18200 sweatpants for a complete outfit.
    • Care Instructions: Wash inside-out on a cold delicate cycle and air dry for lasting quality.
    • Unisex Fit: True-to-size for men. Women should size down for a snug fit.

    ⭐ Unmatched Quality You Can Feel:

    We deliver premium sweatshirts made with high-quality fabric and bold, high-resolution graphics that make an impact. Affordable, stylish, and built to last—our designs empower you to own your look with confidence.

    DOPESKILL STANDS IN SOLIDARITY WITH THE BLACK COMMUNITY

    Thank you for choosing Dopeskill. We can’t wait to see you rock your next look! 😄

    Shipping Notes
    • Free Standard Shipping on $100+ Orders to the USA.
    • Except Preorder products are shipped in 48 hours.
    • Delivery to the USA:
    1. Standard Shipping : 3-10 business days
    • If time is of the essence, please consider selecting expedited delivery for faster service.
    Exchange/Return Notes
    • We offer a 30-day return/exchange service after receiving.
    • Final sale items are not eligible for returns or exchanges.
    • To process your return/exchange, please contact us at [email protected]
    • Please click here for more details>>> Return & Exchange Policy
    SKU: 69710358020

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    4.1 ★★★★★
    Based on 1059 reviews
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    M
    Verified Purchase
    Mike Athey
    Grantham, US
    ★★★★★ 2
    Content seems good, but support files/code are insufficient, and the code seems illogical in places
    Format: Paperback
    This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on July 31, 2023
    S
    Verified Purchase
    Shannon
    Louisville, US
    ★★★★★ 5
    Very helpful
    Format: Paperback
    Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on May 9, 2024
    C
    Verified Purchase
    ChargingBull
    Carnegie, US
    ★★★★★ 5
    Lots of uses in Roblox
    Format: Paperback
    Son loves getting these for birthdays and holidays.
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on July 6, 2025
    J
    Verified Purchase
    jeanet
    Whiting, US
    ★★★★★ 5
    Easy to follow
    Format: Paperback
    My children are able to follow along. Directions aren't too simplistic nor too complicated. Good for adults too. They are using the skills they learned and adding new ones. Happy with this purchase.
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on May 27, 2023
    I
    Verified Purchase
    Internetaholic
    Louisville, US
    ★★★★★ 4
    Maybe Outdated
    Format: Paperback
    I got this for my brother who is attempting to make a game in Roblox. He said a bit of the information doesn't match the current game-making system, but that the book does have a lot of good information regardless.
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on November 26, 2025

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